Dungeon Crawler Devlog episode 3
This version was all about internal changes. Because I had built it so fast I had painted myself into some corners that needed be undone. My data structures where getting huge so really needed a lot of rework. Here is the change log.
- Added animation for leveling up
- Added module to save game. Hitting bug on loading game so won't enable it for users yet.
- Added new splash screen
- Location of healing potions and gold are now more randomized
- Animations don't interrupt interactivity unless specified now. Example is hit animation interrupts but level animation does not.
- lots of internal bug fixes and speed optimizations