jason@home:~$

Dungeon Crawler Devlog episode 3

Tags: Gaming, Development, DragonRuby, Dungeon_Crawler

This version was all about internal changes.  Because I had built it so fast I had painted myself into some corners that needed be undone.  My data structures where getting huge so really needed a lot of rework.  Here is the change log.

  • Added animation for leveling up 
  •  Added module to save game.  Hitting bug on loading game so won't enable it for users yet.
  • Added new splash screen
  • Location of healing potions and gold are now more randomized
  • Animations don't interrupt interactivity unless specified now.  Example is hit animation interrupts but level animation does not.
  • lots of internal bug fixes and speed optimizations

-- Skryking